- #GAME DEV STORY PC PORTUGUES MANUALS#
- #GAME DEV STORY PC PORTUGUES MANUAL#
- #GAME DEV STORY PC PORTUGUES PLUS#
#GAME DEV STORY PC PORTUGUES MANUALS#
To accomplish this don't buy anything but Career Change manuals from the salesman. Did they do this job last tme? (pick someone else)ĭoing consoles is a great way to rack up huge Dev Point gains to get every staff member to a level 5 hacker. What impacts the performance of project leads? Costs will rise the more advanced the platform. Popularity ratings can change from console to console
#GAME DEV STORY PC PORTUGUES PLUS#
Each genre and type has a popularity rating (A, B and C) plus cost Your game will sell even if you have bizzare combination like Reversi + Card Game Read the text each levels when they match direction points. Developing a console with a potato chip CPU, punch card requires 799 in each category and around $190000K. Developing a console with a 64-bit CPU, BD-ROM requries 650 in each category and $91000K It will take you almost a year to make with now income during that time You get access to the "punch card" storage device if you have six hardware engineers You get access to the "potato chip" cpu if you have four hardware engineers You can hire a hardware engineer after you have been awarded 2 or 3 Game of the Year awards Don't start making your own console until after pay day M3 W4 Fun factor of a game is the main factor in getting good reviews Genres and type have popularity rating of A, B or C but don't just whacking two (A)s together. Stick to combinations that you know like RPG/Fantasy and Puzzle/Reversi. At the start of the game your choice is limited but more will be added as you progress.
#GAME DEV STORY PC PORTUGUES MANUAL#
Store up some career change manual or dead bull early if you want to max characters out You can purchase a maximum of 3 things from him each visit Prices rise as you progress game, cheaper in early game He comes in every year in the second week of May. No money will come out of your account perfect for new games. When going to hire someone it tells you that you have to fire someone, fire whoever and pay nothing! When all your spots are filled, get the best possible hiring you have. Taking too many contract jobs can lose you fanbase.
Once you gain some money you should choose less contract work. Check the offer as similar paying jobs can take different times to complete. Games take around 4 months to develop so start them in 5/12 (May) - you may want to take on development work to fill the gap to May. Best tip: release games at Christmas month 11/12. Don't take on work with less than 10 weeks - under this and you may not complete it! Undertake one between game development at the start. Gains development points that you can use to 'level up' your staff.